#1 DevLog ~ Overview implemented features


In this first post (and update) I'm briefly talking about all those mechanics that are already implemented in the prototype that soon will be available for download.

The game supports up to 4 players ( 1 Mouse + Keyboard 3 Pad or 4 Pad)


Weapon system

I built a basic weapon system based on spawning real projectiles.

  • Players can fire with different weapons, each one with its properties  (fire rate, ammo, automatic/manual, etc.).
  • Players can possess no more than two weapons at the same time. It's possible to change the weapon by picking a new one. 


Basic gun example
  • A shield is available to ricochet other players' attacks. Still need to decide how to deal with it: a) a rechargeable shield that received damage based on bullet damage (so  the shield can resist more gun damage than sniper damage ) b) fixed hit shield (all damage received are the same)
Destructible elements
  • I want to add some destructible elements to make maps more dynamic and create temporary defence structures. I'm using the Apex plugin ( I don't think is worth switching to the Chaos plugin in this phase).

Steps before releasing prototype files:
  1. Create a crosshair.
  2.  Add a "Start-Restart" UI.
  3.  Respawn player when health gets to 0.

Get Project Couch

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